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Spirit Island
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Spirit Island

SKU 210000009243
$98.95
Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700.
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560 St. Albert Trail St. Albert, T8N 5Z1 AB, Canada email: contact@boardgames.ca
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Spirit Island
Product Details
UPC: 798304339291
Brand: Greater Than Games
Designer: R. Eric Reuss
Year: 2017
# of Players: 1-4
Time: 90-120 Minutes
Ages: 13+
Mechanics: Action / Movement Programming, Area Control / Area Influence, Cooperative Play, Hand Management, Modular Board
Theme: Fantasy, Fighting, Mythology

Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Work with your fellow spirits and the Dahan (local islanders) to increase your power and drive the invading colonists from your island in this deep and complex area-control game!

Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any Dahan present. (Who then retaliate.) The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.


Contents:

- 1 Rulebook
- 1 quad-fold Invader board
- 8 Spirit Panels (grey board; double sided; full color)
- 2 Adversary Cards (card stock; double sided; full color)
- 135 Major Power, Minor Power, Innate Power, and Fear cards (63x88mm)
- 15 Invader Cards (44x67mm)
- 4 map tiles
- 45 plastic Explorers
- 35 plastic Towns
- 20 plastic Cities
- 30 plastic Blight
- 32 wooden Dahan huts
- 52 wooden Spirit Presence disks (4 different colors, 13x each)

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