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Red Flags: Core Game
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Red Flags: Core Game

SKU 210000008147
$32.95
Pick a player to be the Single. The player who’s been on the most dates makes a great first Single. Everyone else takes 4 Perks and 3 Red Flags.
Estimated delivery time
Pickup: tomorrow, 07:30 PM–09:00 PM
In-Store Pickup
560 St. Albert Trail St. Albert, T8N 5Z1 AB, Canada email: contact@boardgames.ca
In stock
In stock
1
Allowed purchase quantity: from 1 to 2 items
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Red Flags: Core Game
Product Details
UPC: 634247295655
Brand: Grim Rabbit Games
Designer: Jack Dire
Year: 2015
# of Players: 3-10
Time: 30 Minutes
Ages: 18+
Mechanics: Storytelling
Theme: Dating

SETUP: 
Separate the white cards (Perks) from the red cards (Red Flags) and place them in stacks on the table where all players can reach them.
Pick a player to be the Single. The player who’s been on the most dates makes a great first Single.
Everyone else takes 4 Perks and 3 Red Flags.

THE PERKS:
Using what you know about the Single, pick two Perks to create the best date you can for them.
Starting with the player to the left of the Single, each player plays their two Perks and reads the cards out loud to the table.

THE RED FLAGS:
After all Perks are read, and beginning once again with the player to the Single’s left, each player plays a Red Flag onto the player to their left.

DEBATE:
Now the players argue why the Single should pick their character to date and reject the other candidates. The Single must imagine that they will date this person long-term, and will be expected to do all of the things they would do while dating anyone else.

SELECTION:
Based on the arguments, the Single chooses a date. The chosen player keeps their Red Flag from that date. Use these cards to keep track of points. The player to the left of the Single is now the new Single.

DO IT ALL NIGHT LONG:
After each round, all players discard their hands and draw back up to four Perks and three Red Flags and start a new round. When either the Perk or Red Flag decks run out, shuffle the discard pile and use that as your new deck.

HOW TO WIN:
For a short game, play twice around the table. For a longer game, say that the first player to seven points wins. Or just play until none of you want to go on a date ever again.

BLANKS:
When a card with a _______ in it is played. The player who played the card gets to fill in the blank with anything they want.
For example: ________ in the card below could be played as Eyes, Biceps, or Brother.

Deck includes: 400 Cards (175 Perks and 225 Red Flags) & Rules

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