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The Vampire: Alone in the Darkness RPG
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The Vampire: Alone in the Darkness RPG

SKU 210000046989
$33.71
25% OFF
was $44.95
This product is available online only, not available in store.
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Pickup: tomorrow, 01:00 PM–09:00 PM
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560 St. Albert Trail St. Albert, T8N 5Z1 AB, Canada email: contact@boardgames.ca
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The Vampire: Alone in the Darkness RPG
Product Details
UPC: 9781960473158
Brand: Mind's Vision

Number of Players: 1-8

Playing Time: 1-4 Hours

Recommended Ages: 18+

 

In this existence afterlife, the Vampire fights to keep the balance between their human impulses and the demonic presence’s bloodlust.

Different from other popular settings, Vampires weren’t interested in manipulating the great wheel of humanity. They stayed in the shadows and usually lived in isolation, not only from other humans but from other Vampires. However, since the popularity of their myth, from the writings of Bram Stoker to the adolescent fantasies of Twilight, they are at constant peril from researchers, hunters, and other supernatural entities. Some started to look for strength in numbers, joining the so-called Legions, communities of Vampires that are rapidly becoming more and more political… and dangerous.

3 Ways to Play

  • Solo Player: create your Vampire and interact with the scenario through dice rolls on the pre-defined tables, slowly unfolding the character’ story.
  • Group of Players: on the second way of playing, you and one or more friends will use the tools for generating and conducting the game without the need for a Storyteller to tell you what will happen. Thus, events and characters will appear according to random rolls and pre-defined tables. At the same time, your group will react to the events the way your characters would find most common and, when necessary, by rolling the dice to check if your actions were successful.
  • Mediator: finally, the third way to play is by one of the group playing the role of Mediator, similar to the Game Master/Storyteller. The Mediator will answer the questions through the role of the Oracle, ask for the dice rolls to carry out the basic actions, roll the game events and mediate the players’ actions, giving the freedom to insert different elements through the story.
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