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The Elder Scrolls: Betrayal of the Second Era
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The Elder Scrolls: Betrayal of the Second Era

SKU 210000048996
$289.95
Upgrade your character and gear up to explore the many regions of Tamriel.
Estimated delivery time
Pickup: tomorrow, 05:30 PM–09:00 PM
In-Store Pickup
560 St. Albert Trail St. Albert, T8N 5Z1 AB, Canada email: contact@boardgames.ca
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The Elder Scrolls: Betrayal of the Second Era
Product Details
UPC: 704725644289
Brand: Chip Theory Games
Designer: Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, Josh Wielgus
Year: 2025
# of Players: 1-4
Time: 120-240 Min
Ages: 14+
Mechanics: Cooperative Game, Dice Rolling, Hexagon Grid, Modular Board, Scenario / Mission / Campaign Game, Tech Trees / Tech Tracks, Variable Set-up
Theme: Adventure, Dice, Exploration, Fantasy

The Elder Scrolls: Betrayal of the Second Era is a 1-4 player cooperative tabletop adventure set during Tamriel's Second Era – specifically during the events of the Planemeld, as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes, however, one of its members is planning an even darker betrayal, one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games, players will travel on an epic journey, balancing exploration, character building, dungeon diving and close quarters combat.

Each adventure in the game takes place over the course of three gameplay sessions, with sessions being roughly two hours plus an additional half hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines, classes and experience the many regions of Tamriel, each with their own unique flavor and mechanics. Experience points are handed out generously, allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful, but players are not required to remember complex narrative points or play with the same group forever.

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