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Downtown Chase
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Downtown Chase

SKU 210000037589
$34.98
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was $69.95
An agent, a mobster, a businessman and an ex soldier chase a crooked politician
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560 St. Albert Trail St. Albert, T8N 5Z1 AB, Canada email: contact@boardgames.ca
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Downtown Chase
Product Details
UPC: 742559958271
Brand: Giga Mech Games
Designer: Vukašin Nišavić, Janko Nišavić
Year: 2022
# of Players: 1-4
Time: 45-90 min
Ages: 14+
Mechanics: Betting and Bluffing, Card Play, Conflict Resolution, Deck Bag and Pool Building, Dice Rolling, Different Dice Movement, Hand Management, Rock-Paper-Scissors, Semi-Cooperative Game, Solo/Solitaire Game, Variable Player Powers, Variable Set-up
Theme: Fighting, Mafia, Miniatures

Downtown Chase is a semi-cooperative, card play, conflict resolution, dice rolling board game where 1-4 players play against the game and against each other, at the same time. Players move around the city streets trying to acquire the right location and the right weapon to eliminate Johnny the Quick – the guy nobody in town likes!

The game is played in rounds. The goal of the players is to eliminate Johnny the Quick (JTQ). JTQ is not controlled by any player, it is the game itself. JTQ moves around the board using a combination of dice rolls.

The players draw cards from three decks, trying to acquire the right combination of location card and weapon card needed to attack Johnny the Quick. When they move to the right location and have the right weapon in their hands and they get close to JTQ, they can attack. The attack is resolved on a separate board called The Assassination Chart, where the players try to eliminate JTQ using the weapon’s field of impact and dice roll.

Apart from playing against the game, players also play against each other. That is why they draw cards from the third deck, with a lot of options allowing players to gain some advantages or create some disadvantages for the other players. If two players find themselves on the same field, they enter the duel, which is a street fist fight. Each player has a particular set of skills which can be upgraded by drawing the right card from the decks.

The player who eliminates the JTQ wins the game. If JTQ is still alive at the end of 10 rounds, victory points will decide who is the winner.

However, each player wants to be the one who will pull the trigger, as they all have some personal issues with our Johnny.
Looks like a chase is about to start and it won’t be just any chase. It will be the Downtown Chase…

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