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Dominance
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Dominance

SKU 210000057521
$59.95
Be on the side of the winning faction with most territories.
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Dominance
Product Details
UPC: 8033532951269
Brand: Draco Ideas
Designer: Michele Quondam
Year: 2025
# of Players: 2-4
Time: 10-30 Min
Ages: 12+
Mechanics: Alliances, Area Movement, Betting and Bluffing, Hexagon Grid, Voting, Zone of Control
Theme: Abstract Strategy, Political

It will be the control of the most important provinces that establishes the final victory. You will have to bring as many territories to your side as possible by planning a careful strategy or trying to outwit your opponents. But if things get bad, you can always change sides! Set in the Roman provinces, among the Celtic tribes, in the dominions of medieval Italy, in the territories of the Inca Empire, in the Ottoman court, or in pre-industrial England, Dominance is a game of majorities with the outcome always hanging in the balance until the end.

There are three factions that claim dominion over a given territory. Each faction is represented by a metal coin, which, when placed on a territory, indicates its assignment. The game is developed on a variable board, built from hexagons. During setup, each territory is assigned to a faction. Each player represents a Roman Consul, a Celtic chieftain, a medieval lord, an Inca general, an Ottoman noble, or the head of an English noble family. The objective of the game is ultimately to be on the side of the winning faction.

On their turn, a player can carry out two actions of their choice: open a contest, strengthen, move, gain power, or place. Opening a dispute ends the turn in any case, and it works like this: each player secretly bets a certain number of coins, even zero. The coins are revealed, and the faction with the most, both on the territory and in the bets, wins. The territory is permanently assigned to that faction. The leader who led the faction to victory and the player who bet the most coins of that color get loot: new coins and the possibility of building in the territory or adjacent ones. Constructions (villages, cities, bridges, and the capital) increase the value of the territory. Strengthening allows you to add a coin from the game reserve to a territory that already has one (of the same color). Moving allows you to move coins from one territory to an adjacent one. Gaining power allows you to draw the first coin from the coin display. Placing allows you to put your own coin in a territory.

Each player's coin stock is kept secret. When all territories have been awarded (except one), the game ends. Each territory gives 1-5 points depending on the buildings present. The faction with the most points wins. The player with the most coins from that faction wins!

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