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Aerodome: Rising Horizons
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Aerodome: Rising Horizons

SKU AER001
$32.21
25% OFF
was $42.95
Compete in the Aerodome to become the Aerodome Champion with the Aerodome: Rising Horizons Core Set.
Estimated delivery time
Pickup: tomorrow, 04:00 PM–09:00 PM
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In-Store Pickup
560 St. Albert Trail St. Albert, T8N 5Z1 AB, Canada email: contact@boardgames.ca
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Allowed purchase quantity: from 1 to 3 items
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Aerodome: Rising Horizons
Product Details
UPC: 860010004203
Brand: Misc Board Games
Designer: Wade Piche
Year: 2023
# of Players: 2
Time: 20-45 Min
Ages: 10+
Mechanics: Action Drafting, Area Movement, Campaign / Battle Card Driven, Card Play Conflict Resolution, Deck Construction
Theme: Aviation / Flight, Card Game, Dice

Each core set includes enough components for two players to battle it out in the Aerodome. Select from 16 different fighters and customize with over 180 battle cards.

How To Play

At the start of each round, players choose one of their Battle cards and place it face down. When both players are ready they simultaneously reveal their card. The player who played the highest initiative and will complete their turn first.

Players complete their turns by going through the actions found on the action bar of their card. Always starting from the top and going down to complete their action. Actions include maneuvers: Straight, Turn, Rotate, Roll and Immelmann and a shot action.

Players can skip any action on their action bar unless it has the locked icon, in which they must complete it. Actions with a black background may be completed up to that amount offering your fighter more options.

The number following each action corresponds to which maneuver tool to use for the speed. The shot action number details how many dice you roll for the attack. If you are in range of an attack on a 5 or 6 the defending player suffers 1 damage.

Fighters range from a video game inspired world of Martaga to the hellscape weird war, Futuria. The world war one inspired story of Ace to the sci-fi bounty hunters of Starlancers.

Mechanisms:

  • Action Drafting
  • Area Movement
  • Campaign / Battle Card Driven
  • Card Play Conflict Resolution
  • Deck Construction
  • Move Through Deck
  • Simultaneous Action Selection

Contents:

  • 16 Fighter Cards
  • 8 Double-Sided Fighter Markers
  • 180 Battle Cards
  • 20 Auxiliary Cards
  • 15 Dice
  • 1 Set Maneuver and Attack Tool Set
  • 2 Damage Dials
  • Tokens
  • Rulebook
  • Storage Box
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