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Magic Maze Bundle
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Magic Maze Bundle

SKU 210000053479
$16.95
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was $62.90
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560 St. Albert Trail St. Albert, T8N 5Z1 AB, Canada email: contact@boardgames.ca
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Magic Maze Bundle
Product Details
Brand: Sit Down!

THIS BUNDLE INCLUDES

Magic Maze

Magic Maze Hidden Roles Expansion


Silently cooperate to rob a labyrinthine shopping mall before time runs out.

After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?

Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.

At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!


Magic Maze: Hidden Roles presents a new challenge when your group of adventurers is trying to grab the right items and exit the maze. Turns out that one or more of you might not actually be interested in leaving. Yes, you have a traitor in your midst, someone who is trying to thwart the team from exiting — but if they get called out during the game, then someone else gets to claim their action and take charge of it, so they'll need to be sneaky in order to keep the clock running and let the team fail.

Hidden Roles also includes challenge cards that players might acquire before or during play: visit this location, claim that object. Can you make others help you achieve your hidden goal?

Note from publisher: These expansions don't work with fewer than 3 players.

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