The City of Kings: Refreshed Edition
This world used to be a garden full of life; from the flying Vadora to the deep-dwelling Dwarves – but that was before Vesh came. The world has been lost and only one city remains; the oldest city in the world – and the last refuge for all of us. Now... we fight back.
The City of Kings is a co-operative, puzzle-based, fantasy adventure board game for 1 - 4 players in which your character is tasked with exploring the hazardous world, trading for vital resources, and battling your enemies whilst uncovering a story of a world imperiled.
You start by choosing one of seven stories or twelve scenarios, then select your hero, with each of the six heroes featuring twelve unique skills and nine customizable stats that allow you to specialize in attacking, healing, tanking, worker management, or whatever you desire. Aside from your hero, you need to manage your workers, who must gather resources in order to trade for new items and build structures to gain powerful bonuses.
You explore across the Ageless Realms by turning over tiles, discovering resources, side quests, hazards, building sites, traders and creatures as you continue to power up whilst preparing to enter Azure Rise.
At its heart, The City of Kings is a complex puzzle featuring endless strategic battles. Each creature is generated from a pool of spells, characteristics and stats offering over 10,000,000 unique battle situations. There are no dice, damage is persistent, it’s up to you to customize your characters and work together to come up with a strategy to defeat whoever stands in your way.
Let’s talk about the changes.
Attention
When you gather or scavenge for resources in The City of Kings you roll dice to determine how much you get. Sometimes you gain attention tokens and when you get your 4th token a creature will spawn. This risk element to collecting resources is important to the game experience. It stops you collecting unlimited resources and forces you to choose between close dangerous resource locations, and distant but safer resource locations. As you level up your resource collecting skills, you start to roll more dice and with that comes both the chance to collect more resources but also gain more attention tokens. The intent of the original design was to make it more efficient to gather more resources as you can get more per action, without changing the risk factor. However, a lot of players choose not to upgrade their resource collecting stats as they don’t want to risk rolling 2, 3, or 4 attention tokens in a single action. For example, if you roll 2 dice on a location with 1 attention token then you could increase it to 3 tokens. But if it already had 2 tokens, you now risk spawning a creature which makes using a “semi-safe” space dangerous.
The change
In the Refreshed Edition you can now only ever get a maximum of 1 attention token per work action, regardless of how many attention symbols you roll. You will either get 1 or 0 attention tokens, thus making upgrading these stats more powerful and less risky.
Equipment
The equipment system sometimes will be the immediate answer to your problems and sometimes won’t. More specifically, giving you the chance to get items you don’t need now, which you can then plan how to use later, rather than always just giving you what you needed. The benefit of this system is having to look into options.
The change
The equipment cards have now been split into 2 decks and whenever you get to draw an equipment card you may choose which deck you take it from. The first deck only contains equipment anyone can use immediately (legs and body slots). The second deck contains a mixture of all types of equipment, weighted towards head and arms.
Quests
From killing creatures, gathering resources, travelling to locations, stacking wood, or simply gambling, quests should add variety to an adventure and introduce you to the world. There is a lot of variation and it really does shake up your game. However, some quests spawn creatures and creatures in The City of Kings are very different to most games in that they are extremely hard. You’re only going to fight 5-7 creatures in most sessions and each will make you have to stop and think about how to overcome it. With quests offering a chance at spawning an extra creature many players see them as too dangerous, especially when they are already struggling and need a solution. This is particularly problematic as quests should be one of the options to overcome difficult situations.
The change
Quests are now optional and when you first read a quest you will immediately decide whether it is something you want to deal with or not. If you choose to not do the quest, you simply continue on your way and ignore the quest that was described. This means if you draw a creature spawning quest at a time that it would be problematic, you may opt not to spawn the creature. You will not get a replacement quest, which may be punishing enough, but it keeps the option open for future turns.
Creature stats
The City of Kings was designed to have a series of tough decisions that you could carefully plan your way through, and for each success to feel well earned. The most common feedback seen is one of two things:
"I love how challenging the game is, it ticks a box no other game does."
"The game is too hard which isn’t fun."
Back in 2015 this was an expected outcome. It was thought about whether The City of Kings should always fill a niche, or whether it should be more accessible.
The change
The creature stat bars have now been replaced with creature stat cards. These work exactly the same way as the creature stat bars, but there are now 2 options. The advanced option is exactly the same as the original game, the other option has easier creatures reducing the overall difficulty. It should be noted that this does not suddenly make the game easy, the easier option is still challenging and will require you to think out your options. It does however give you more flexibility and alongside all the new rules you’ll find you have many more options available to you.
- Brand: Misc Board Games
- Article number: 5060716750601
- Designer: Frank West
- Year: 2018
- Number of Players: 1-4
- Time: 45-180 Min
- Ages: 14+
- Mechanics: Action Points, Cooperative Game, Modular Board, Role Playing, Scenario / Mission / Campaign Game
- Theme: Adventure, Exploration, Fantasy, Fighting, Puzzle