Shadowrun: Edge Zone Mayhem Deck
The year is 2080.
Magic came back into the world nearly seventy years ago, bringing orks, elves, trolls, dwarfs, dragons, and all kinds of spells and magical critters. Dragons and megacorporations rule the skies and seas and everything in between with iron fists. Government power has faded as the corps wrap international economies around their bejeweled fingers. Most people survive by selling their souls to the megacorps, slaving away for their entire lives to stay safe and fed.
However, not everyone is willing to bend.
Some simply don’t fit into the mold the corporations have prepared for them. They live in the cracks and margins of society—in the shadows. To survive, they do the things others won’t, performing the grey ops the megacorps need in order to keep up with the competition.
You are one of those: a shadowrunner.
The good news about shadowrunning is that there is a practically limitless number of jobs out there. The bad news is, pretty much all of them come with a chance of fatal complications. You may make your way by slinging spells, swinging swords (or fists), firing bullets or hacking the matrix. It doesn't matter. In the long run, you just have to be half a step ahead of everyone else if you want to survive. There's an immeasurable number of people out there who want your blood, from corpo security to violent gangers to mutated magical critters and any joe-shmoe who has more bullets than sense.
Each player assumes the role of a shadowrunning team, enlisting runners with several different skills, and acquiring equipment, contacts, technology or mystical items to complete several types of missions.
Card Types:
- Objectives: Each player has an objective in front of them. Send your runners after your objective or anyone else's.
- Challenges: Play challenges on objectives to slow down your competition.
- Locations: Pay nuyen to visit locations for special privileges listed on each card.
- Contacts: Slip some nuyen to a contact for some special abilities and effects.
- Runners: Build a team up to 6 Shadowrunners (and prime runners) to take on the Challenges and achieve Objectives to gain Reputation points.
- Gear: Spend some nuyen on your Runners to beef them up before sending them to face Challenges and Objectives
- Special: Different powers, abilities, spells, and/or spirits to ensure this mission either is or isn't a milk run. Your choice.