Roll for the Galaxy
In Roll for the Galaxy, each player creates a galactic civilization byrecruiting workers (represented by custom dice) to settle worlds and build developments (represented by game tiles), over several game rounds. Players start each round by secretly rolling their workers to see what their workers wish to do this round. Each player uses one worker to select one of the five possible phases, and then all players reveal their workers. All playerselected phases occur in numerical order. Workers that complete tasks go to their players Citizenry. After the phases, players manage their empires, spending Galactic Credits to recruit workers from their Citizenries back to their cups, to be rolled next round.
The player who best manages his workers to create the greatest space empire of worlds, developments, and victory point chips, wins.
Contents
5 dice cups
5 credit markers
5 player mats
5 player screens
5 phase strips
9 faction tiles (wide, numbered 1-9, with dark grey corners)
9 home world tiles (with dark grey corners)
111 custom dice (see chart at right)
55 game tiles (double-sided)
1 cloth bag (to hold game tiles)
33 victory point (VP) chips:
20 small 1 VP chips,
8 medium 5 VP chips,
5 large 10 VP chips
5 phase tiles (with large phase symbols)
rulebook