The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way.
How to Play:
Your Cyborgs can give you victory points, while your Avatars are mainly useful for grunt work contributing to the overall mission. Thus you need to awaken your Cyborgs a few Dozyears before Landfall for your personal selfish victory
You must battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
Contents:
- Cards
- Placards
- Chits
- Playmats
- Starship tokens
- Cyborg dice
- Star tokens
- Gameboard
- Nuggets
- Augmentations
- Avatar/battery dice
- Radio domes
- Matrimonial rings
- Turn pawn