Age of Rail: South Africa
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After an initial auction for the first shares of these companies, players take turns, choosing from one of four different actions: build track, develop settlement, offer stock, and pay dividends. These actions are limited; only one dividend action exists, for example, so when a player chooses this, the action remains blocked until that player's next turn, at which time they must choose a different action. Two "offer stock" actions are available, and three "develop settlement" actions; "build track" is an unlimited action and can be repeated on the next turn.
When players buy stock, the spent funds go into the company's treasury and can be used to build track. By developing settlements, you increase the value of stations, and a railroad's income increases when it links to stations. When dividends are paid, the company's income is divided by five (the number of shares) and paid to the owner of those shares, which might be the company if not all the shares have been offered.
After the sixth dividend, the game ends — but that final divided includes bonuses based on the number of company links and is paid out solely based on the number of shares issued, not all of the shares in existence.
- Brand: Capstone Games
- Designer: John Bohrer
- Year: 2011
- Number of Players: 3-6
- Time: 40-60 Min
- Ages: 12+
- Mechanics: Action Drafting, Auction/Bidding, Stock Holding, Victory Points as a Resource
- Theme: Economic, Trains, Transportation